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The stellarium program
The stellarium program




the stellarium program

3D graphics card which supports OpenGL 2.1 and GLSL 1.3 or OpenGL ES 2.0.Linux/Unix Windows 7 and above macOS 10.15 and above.Presentation of Stellarium for the China-VO.D/L/Nakota and Ojibwe skycultures withdrawn.legg til dine egne deep sky-objekter, landskaper, stjernebildefigurer, skript.mulig å legge til nye solsystem-objekter fra nettbaserte ressurser.plugin system adding artifical satellites, ocular simulation, telescope control and more.skinnable landscapes with spheric panorama projection.graphical interface and extensive keyboard control.sfærisk speilprojeksjon for din egen kuppel.fiskeøye-projeksjon for planetariumskupler.veldig realistisk atmosfære, soloppgang og solnedgang.bilder av stjernetåker (full Messier-katalog).constellations for 40+ different cultures.asterismer og illustrasjoner av stjernebildene.extra catalogue with more than 1 million deep-sky objects.default catalogue of over 80,000 deep-sky objects.extra catalogues with more than 177 million stars.standardkatalog med over 600000 stjerner.For this to work effectively you will need to have the gamma of your screen display adjusted on a stair step grey scale to make brightness scale linear. The background star magnitude visibility can be set from within the program quite easily in the menu at stars absolute scale.Īdjustment of the light polution level will dim or brighten the overall view of the screen.

the stellarium program

Now what you can do from within the program is: You will see how I have superimposed a mosaic of four textures over the background of stars to catalogue 8Īs the program is zoomed in on a texture the apparent brightness increases to make more of it visible. If you look at the screen shot of Eta Carina on my website Otherwise the reality of the display will suffer. These above items need to be fixed and not adjustable from within the program. Also to give a realisticly balanced display. Adjusting this will correct the realtive brightness of the textures. The magnitude of the display of textures in the program is then set by the "max brightness" in the textures.json file.

the stellarium program

This avoids making textures look like added photographs and they then look natural. I process all my textures in a graphics program so that they blend into display such that the texture dark background is the same as the screen "black". The nebula textures basic visibility is set by the brightness/contrast of the texture and this can be used for personal preference to balance the display of all textures.






The stellarium program